🔗 Share this article The Iconic Puzzle Game Couldn't Succeed at This Gaming Ceremony — Another Award Type Could Fix That As any significant honors show nears, there’s always an outcry for the addition fresh award types to recognize unsung work and delight the spirits of enthusiasts with niche passions. Another commentator made the case advocating for terror-themed awards. That would be fantastic. So would strategy board titles, which is a dedicated supporter's campaign. But they will have to forgive me for pushing forward just as with other blinkered fanatics, I possess a compelling case for why my demand stands as crucial and significant. Here's the proposal: It's essential to create an award type for logic-based games. The Genre Classification Challenge Classifying creative works is not a science; opinions vary greatly, and it will always generate discussions concluding with vague boundaries. There’s a reason movie academies avoid this approach. However, it represents an unavoidable compromise for the industry of video games, that demonstrate such variety they barely qualify as a single art form. For comprehensive acknowledgment of achievement in video games to gain proper attention, and to ensure all game types to have a chance for representation, genre categories are essential. Present Award Structure Leading game ceremonies presently include award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these six categories successfully include a lot of ground, allowing placement for numerous titles. Not so for puzzle games. No suitable classification appears for their placement. Consider three of recent excellent titles, each quite distinct: the architectural riddles from a specific release, the pulse-pounding block-matching of another game, and the sweetly sociological logic puzzles of a third title. Which classification works between these six categories? Unfortunately, nowhere. Recognition Challenges Numerous examples exist of brilliant puzzle games released every year that have no home at major award shows, if they accidentally match for categories like Handheld titles, VR/AR Game, or the intensely contested Indie races. One classic puzzle game received no recognition completely during that awards season A different innovative game missed out in 2019 Popular arranging title got ignored that year Only a few brain-teasers managed to sneak into independent or mobile categories Significance of Puzzle Games Commonly they're compact experiences, however the design in brain-teasers holds tremendous importance. Famous handheld logic titles stand as the most-played games worldwide continuing this trend for many years. The iconic tile-matching title rivals famous sandbox experiences for the title of best-selling game of all time; it’s also in the running for best game of all time. Logic titles represent cornerstones for gaming as medium, and engaging with diverse game types. The Solution and Justification Brain-teasers wouldn't encounter this problem. One could readily select multiple candidates interesting, varied, worthy titles each ceremony simply — actually, with challenge, given the need to exclude so many good games out. To emphasize again, these include experiences that otherwise have no home during prominent ceremonies. Brain-teaser creators are working at the demanding boundary of video game design, creating some of most fundamental forms of gaming itself. Similar to cinema stunt performers, they deserve recognition. Let’s not keep them waiting generations.